What’s up everyone!
This will be the last update posted to Kickstarter, as we will be moving our future devlogs to our website.
We’ll spread the word about our website via Twitter, Discord, and everywhere else when its ready. We’ve also decided to stop making videos to go along with the devlogs. I felt that I could be spending the time I was putting into making these devlog videos into actually working on the game. Simply putting together a blog post is much easier, and will allow for more frequent posts.
The Kickstarter is over and we were not successfully funded. We saw this coming and not much is going to change regarding development moving forward. We’ve already paid for a few things out of pocket and we’re going to continue doing so. Once again, I’d like to thank all the people who pledged their support for the game and encouraged us to keep developing. You’re always welcome in our Discord!
So hows the Island Map going?
Well, the cave and jungle are pretty much finished, and the beach is halfway there. Once all the models are in, we still have to add in rolling barrels, falling stalactites, the volcano eruption, and many more things like the power-ups and boost pads. Overall it’s coming along well. It will most certainly be finished for the next devlog.
A FlashDrive Website
In the meantime, I’ve been working on a Flashdrive website with WordPress. I’ve got some early templates set up and plan to start posting the devlogs there. The website is not yet complete, as it still needs some re-arranging and new art, however, I will start filling it with content soon.
I briefly wanted to thank everyone who filled out this survey which we linked in the last devlog. Having feedback from you guys about what you like/dislike most about the game, and what you want to see next is very helpful, so if you haven’t filled that out go ahead and do so.
Other Minor Changes
The next thing which we’ve prioritized is a little scenic map tour before the game starts. Similar to Mario Kart and Sonic All Star Racing, before you load into the map you get a small preview of what the map looks like, and it builds anticipation for you to get started and race. Currently, the car instantly spawns in, as there is no lobby system. So, adding this is kind of a pain. Caleb recently got sick so things have slightly slowed down, however, this feature is in development.
The car motor sound is also important to us, and I’ve changed the players motor sound. It used to be a 3d emitter, and because the camera (which has the listener on it) was far away and behind the player, it sounded kinda off. Now it’s a clear, 2d sound whose pitch and volume now increases with the boost speed. Many more changes are coming to the motor sound in the future.
So, as just discussed, we are finishing the map, adding a cinematic intro to the maps, creating a website, and improving the motor sound. Beyond that, another important feature is steam support. We will most likely start this in July, and when its done the game will have a steam page and everything(though it won’t be released.) As always thanks for reading and supporting us!