Hey everyone! Christian here. It’s been nearly 3 weeks since we launched the Kickstarter and I wanted to update you all on whats been going on. I hope to make these Devlogs a consistent thing throughout development and beyond release, every couple weeks or so. I recommend you watch the Devlog video, however, feel free to just read the page too.
(Sorry for the bad video quality, first time rendering a vid on this new laptop. Will fix soon)
Right after we launched we upgraded to Unity 2018. That would not last long, but I’ll explain why later. We use a service called Photon for networking. They also have in-game voice support which Caleb began implementing a couple weeks ago. Well, he ran into problems. TLDR, countless hours were spent trying to find out the issues when it turned out the problem was his mic. So he bought a new one and it still didn’t work. The culprit was a Windows update. One which specifically changed the privacy settings and was not accessing/recognizing his microphone. After days of frustration, this was finally resolved. Then my computer died 🙁
I opened up my pc to figure out what happened and after consulting friends I am pretty sure that the motherboard broke. Instead of buying a new one, I had already been saving money to ditch my desktop and buy a laptop for school in the fall. I went ahead and bought a new laptop and just transferred everything from my hard drive over. When re-installing FMOD(a sound engine and api for Unity) I figured out that FMOD 1.10 was not compatible with Unity 2018.
I had already opened my project(with all the sounds) with FMOD 1.10 and there was no going back to 1.19. After lots of debate, we came to the conclusion that we must revert back to Unity 2017.3. Thankfully, we didn’t lose much.
A New Map
Now for some long-awaited, somewhat good news! The island map which you’ve seen in screenshots and gifs is being re-done. (it was never playable for a reason) Why? Well for one, the jump from the cave to the jungle caused major psychics problems, there were too many sharp 90 degree turns, and overall the map was quite small and linear. We’ve learned a lot since we made the old map and are only a few weeks away(or sooner) from completing the new and improved tropical island. (Btw we block things out in white cubes before we add in the real models)
Here’s the old map
Here’s some progress in the new map
Here are some new models
One other thing we added is shortcut support for the ai cars. Maybe you noticed, maybe you didn’t, but in the current demo the ai cars only follow the main track. They do not take shortcuts/alternate paths. Now, they find the closest point to them and follow the most optimal/shortest route.
Obviously, the main thing this game needs is more maps and more vehicles. We’ve put off making more vehicles for a while, but it won’t be too hard or take too long. The maps, however, are another story. We definitely spent way too much time on Shadowood Bay(the playable map in the demo). It’s too large, and it features way too many different environments, each of which the player does not pass through for long enough. One of my number #1 goals is and always has been shortening the amount of time it takes to create a map. It’s still a lot of work for Noah, but it’s a very important thing to do. Because the Island map is a remake, and not new, it should be done very soon.
Moving forward, we need to set up a website. Kickstarter will end soon, and we need another place to host all of our information and post these Devlogs. If you have any suggestions on websites or how to make your own let me know. The other next big thing is steam integration and taking steps towards a closed beta. We have a giant TODO list, and it’s gonna stay that way.
Thank you! (and a survey)
Lastly, but most importantly I want to say thank you. I don’t want the potential for the Kickstarter to not get funded to overshadow all the support you guys have given us. The pledges mean so much, and more than the money, we’ve always wanted to build a community through Kickstarter. Thanks for joining the discord, following on twitter, pledging on Kickstarter, and viewing this message 🙂 I am forever grateful.
Also, we’d love to hear your feedback on certain aspects of the game. So fill out this google form!
It’s mostly multiple choice so it should be quick. You can give us more feedback by commenting on this post, contacting us on Twitter, or in the Discord!
We’ll see you again in a few weeks!